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AI Insights · Timothy · October 2021

Top 5 Horror Games on Android in Italy: Q3 2021 Performance

Explore the performance metrics of the top 5 horror games on Android in Italy during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Horror Games on Android in Italy: Q3 2021 Performance

The third quarter of 2021 saw interesting trends in the performance of the top 5 horror games on Android in Italy. Data from Sensor Tower reveals fluctuations in weekly downloads, revenue, and active users for these popular titles. Let's dive into the specifics for each game.

Identity V

Published by NetEase Games, Identity V experienced notable changes in its weekly revenue. The game peaked at roughly $3.6K in mid-August before dipping to around $1.1K by mid-September. Weekly downloads fluctuated, starting at 256 in late June and declining to 126 by the end of September. Active users showed a mixed trend, reaching a high of 8.6K in late August but ending the quarter at 7.4K.

Hello Neighbor

tinyBuild's Hello Neighbor maintained a consistent performance in Q3. Weekly revenue hovered around $300-$400, finishing the quarter at $443. Downloads remained relatively stable, averaging around 4K per week, with a slight dip to 3.7K in the last week of September. Active users saw a gradual decline from 20.1K in late June to 16.3K by the end of the quarter.

Ultimate Custom Night

Ultimate Custom Night by Clickteam USA LLC saw a gradual decline in both revenue and downloads. Weekly revenue started at $444 in late June and dropped to $217 by the end of September. Downloads also decreased from 239 to 90 over the same period. Active users followed a similar trend, declining from 941 in late June to 685 in the final week of September.

Five Nights at Freddy's

Another title from Clickteam USA LLC, Five Nights at Freddy's, displayed relatively stable metrics. Weekly revenue remained consistent, averaging around $200, with a slight increase to $225 in late June and ending at $155 in late September. Downloads varied slightly, peaking at 145 in early August and dropping to 67 by the end of the quarter. Active users saw minor fluctuations, ending the quarter at 597.

Dead by Daylight Mobile

Behaviour Interactive's Dead by Daylight Mobile exhibited a steady performance. Weekly revenue showed a slight increase, reaching $229 in late August before tapering off to $73 by the end of September. Downloads peaked at 535 in late August but declined to 259 by the end of the quarter. Active users decreased from 1.6K in late June to 1.2K by the end of September.

These trends highlight the dynamic nature of the horror game market on Android in Italy. For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021